export class MainScene extends Phaser.Scene {
    constructor() {
        super({
            key: "MainScene"
        });
    }
    preload() {
        this.load.atlas('spritesheet', 'assets/graphics/spritesheet.png', 'assets/graphics/spritesheet.json');
    }
    create() {
        // this.add.sprite(0, 0, "spritesheet", "Boulder#1")
        let level1 = new Level1();
        level1.setupTiles(this);
        level1.player.goTo(3, 5);
        this.scoreboard = new ScoreBoard(this);
    }
    update(time, delta) {
    }
}
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